The following table lists all help messages that are hardcoded into the games to print in certain events. IS_ THIS_ HELP_ MESSAGE_ BEING_ DISPLAYED The following tables list all opcodes and native functions related to help messages that can be used in a script. The default text color of the help message is gray, which uses the token ~w~ in the GXT file. If the queue is empty, the game places it in the first position of the queue instead.Ī help message is text positioned on the top left corner of the screen with a dark semi-transparent rectangular background. For a call to print a soon message, the game places the message in the second position of the queue and moves any message and subsequent messages down the queue. For a call to print a now message, the game places the message in the first position of the queue, overwriting any message there. For a call to print a normal message, the game places the message after the last message in the queue.
Gta vice city font full#
In a full queue, any additional messages are lost. All messages in the queue are moved up after it is done. The game displays the first message in the queue for the set duration. The game can queue up to eight messages if there are multiple calls to print messages before the game finishes displaying them. If the message already appears there, it will not be readded to the section. In the "Brief" section of the pause menu, the last few uniquely printed messages are added and can be viewed. This type of text is used extensively during cutscenes where messages can be hidden if the subtitles option is switched off. For Vice City and San Andreas, enabling widescreen repositions the message so that it appears centered and inside the black bars. The default text color of the message is white, which uses the token ~h~ in the GXT file. The same message but with widescreen switched on.Ī message is text positioned on the bottom of the screen.